Collaborative problem solver who listens to hear the perspectives of others; “teamwork” is a core value. A track record of quality work and reliability underpins a desire to seek and apply feedback in the spirit of personal growth. Analytical. Organized. Resourceful.

Projects
High Tech Havoc
Gameplay Programmer
High-Tech Havoc is a 4-player free-for-all arena shooter, where bots clash in a competition to be the last one standing amongst endless chaos. Contestants will go head-to-head for 7 rounds across varying arenas as they shoot, dash, and roll in the midst of battle.
My main contributions to the project were the creation of the chaos factors, random events that happen as you play and massive change the playing field, and many of the environmental hazards that built in the each map.
You can check it out on itch.
Ventomori
Gameplay Programmer
Ventomori is an asymmetrical multiplayer co-op puzzle game, brave the treacherous unknown and endeavour on a deadly, desolate planet. Be the eyes from above or the scout on the ground and work together with a friend to uncover the mysteries and escape from the planet Xanahspati.
My role in the project was designing and implementing puzzles, as well as QA and debugging.
Coming to steam in April 2025
Education
BSc - Game Programming
Brock University, 2021-2025
Advanced Diploma in Game Development
Niagara College, 2021-2025
Technical Skill Highlights
Unity
C#
Java
BIO
I am a 22 year old game dev from Waterloo, Ontario, and I am a in am final year of the GAME program at Brock University and Niagara college. I may be young but I pride myself on teachability, adaptability, and problem solving. I am constantly seeking to improve my skills and welcome constructive criticism.
Check Out my resume to see more.
Check out this demo reel I made.